“Open world” really has become just a buzzword for AAA game studios, just an extra you slap onto a videogame to make it more “marketable” and clickbaity to a mass of uninformed consumers. How did we let this happen? How did we let the videogame industry at large (save for a few notable exceptions) suck the excitement and the mystique out of incredibly large worlds with the potential to lend themselves to freedom in player expression?
Introduction
This is bold text, and this is emphasized text. and this is how i remade this blog lmao
prova prova sssa sssa I DON’T CARE IF I GO BLIND, I DON’T NEED TO SEE THE PRICE TAG ANYWAY